Saturday, July 25, 2009

SDCC: Tatsunoko Vs. Capcom Ultimate All-Stars Hands-On (Wii)


If you're wondering "What the hell is Tatsunoko?", It's okay, I thought the same thing the first time I heard of the game too. All you really need to know is that it is an incredibly fun entry into Capcom's Vs. series for the Wii, and I enjoyed kicking a little kid's butt using those fancy fight sticks you see in that picture up there.

As you may have guessed, Tatsunoko is a Japanese umbrella for several anime characters that are popular in Japan (to find out more, click here). The core gameplay itself is actually a bit simpler than most of Capcom's other offerings. There are three attack types: Weak, Medium and Strong that relate to the effectiveness of each character's actions. Comparing it to Marvel Vs. Capcom, Ultimate All-Stars has a two character per team maximum, and some extra large characters have to play solo. So fatty lovers, beware, you won't have any help carrying around that extra weight.

The graphics are absolutely stunning for a Wii game, and carry a crispness and unique art direction that you would expect from a Capcom fighter. No matter what anyone says, Street Fighter 4 could so work on the Wii after seeing Ultimate All-Stars in action. The fighting, despite being fairly straight-forward, is still fairly deep and many of the characters are pretty well balanced.

Other notable inclusions in the American version of the game is an online mode, a few extra unannounced fighters, and various bug and balancing fixes found in the Japanese version. I am highly anticipating Tatsunoko Vs. Capcom Ultimate All-Stars' tentative Winter 2009/2010 release.

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